BEHIND THE EXPEDITION
BEHIND ELEMALS.
BRINGING AN IDEA TO LIFE.
ELEMALS began with an idea, a fascination with the possibilities of an elemental universe, and a desire to create something original.
I've always had ideas and imagination, but I've never had the artistic skills to bring those ideas to life visually.
AI gave me the opportunity to change that.
BUILDING THE WORLD.
Using ChatGPT, I was able to explore and develop the creatures, environments and visual world of ELEMALS. This wasn't simply a matter of generating images and accepting the results. Each illustration went through a process of detailed direction, experimentation and repeated refinement until it fitted the vision I had for the game.
Nearly 200 cards have been individually developed, with careful attention given to their appearance, consistency and how they fit together as part of a complete game.
WHY I USED AI.
For me, AI has been a creative tool, one that has allowed me to turn ideas that might otherwise have remained in my imagination into something real.
I have enormous respect for the skill and creativity of traditional artists. Using AI was never about diminishing that work. It was about finding a way to bring my own vision to life despite not having those particular skills myself.
ELEMALS has taken considerable time, thought, experimentation and determination to develop. I'm proud of what I've created, and I hope you enjoy exploring its universe as much as I've enjoyed bringing it to life.
The artwork in ELEMALS was generated using ChatGPT, with extensive creative direction, selection and iterative refinement by the game's creator.