
COVALENT
Interlocking and branching lifeforms that actively seek to join others.
ELEMALS / LAUNCH TRANSMISSIONS
Join the expedition for launch announcements, availability details and occasional updates from the ELEMALS universe.
A WORLD BEYOND THE KNOWN
WELCOME TO ELEMALS
Across a vast and unstable universe, extraordinary life has emerged from the physical and chemical nature of the elements — the ELEMALS.
Lead a rival expedition into the unknown. Assemble teams of these remarkable lifeforms, overcome challenging Sectors, and discover how far they can survive beyond the limits of the known universe.



01 THE EXPEDITION
Every Sector is a new challenge. Every team is a new possibility.
Within a vast and unstable universe, the Elemals are extraordinary lifeforms shaped by the elements. Rival expeditions must adapt to ever-changing conditions, find unexpected combinations and know when to abandon one path in search of another.
Push further than your rivals. Discover what lies beyond the limits of the known universe.
02 ELEMENTAL LIFE
Each Elemal is shaped by a chemical element and belongs to one of four Families. Their different characters are the foundation of every team.

Interlocking and branching lifeforms that actively seek to join others.

Reactive forms shaped by opposing charge and electrical attraction.

Dense, conductive forms whose parts act together as a cohesive whole.

Stable forms that resist interaction, reaction and transformation.
03 THE ELEMALS
120ELEMALS TO DISCOVER
Discover the 120 Elemals in the game. Every Elemal has six Properties — Density, Surge, Bond, Lifespan, Flow and Mass — that you combine to overcome Sector requirements.



04 PLAYING A ROUND
There are no separate player turns. All expeditions follow four steps: Commit, Reveal, Resolve and Cleanup.
Secretly choose a Sector Attempt or Recycle. Commit 1–3 Elemals and, optionally, 1 Protocol.
Commitments lock. Recycle your selected cards, or move your Sector Attempt to its target Sector.
Apply Protocol effects, test Sector requirements, then resolve valid contests using Efficiency and Noble Stability.
Handle cards according to each attempt’s result, check the game end and restock for the next round.
THE DECISIVE ADVANTAGE
Two players target the same Sector. Both attempts meet its requirements. Which team will claim it?
05 SECTOR ATLAS
Every Sector comes with a different set of requirements. Three Epochs increase the challenge — and the Resonance at stake.

The first formations of a changing universe.
◉ 1 RESONANCE
Complex structures, new environments, higher stakes.
◉ ◉ 2 RESONANCE
The edge of stability, where every decision counts.
◉ ◉ ◉ 3 RESONANCE

One Sector may require a particular Family. Another may challenge the combined Properties of your team. The right combination can win with fewer cards.
06 TACTICAL TECHNOLOGY
Protocols can alter a named Property on a committed Elemal. A carefully chosen adjustment might be the difference between success and failure.
Precision matters. Protocols add a card to your commitment — and every card counts when valid teams compete for efficiency.


07 YOUR EXPEDITION
Play solo against The Incursion, learn with a short two-player duel, or explore the Standard and Advanced games.
2 PLAYERS · 10–15 MIN
Emergence Sectors only; no Protocols or Perfect Stability. The game ends at 2 Resonance.
2–4 PLAYERS · 20–45 MIN
Emergence and Coherence Sectors only; no Perfect Stability. Play to 7 Resonance or 7 claimed Sectors.
2–6 PLAYERS
Secretly commit your teams, contest Sectors and accumulate Resonance. The Standard game ends at 10 Resonance or 10 claimed Sectors.
1 PLAYER
Face The Incursion, a simulated rival whose actions use the Instability and Elemal decks.
INSTABILITIES
One active Instability each round changes the conditions for everyone. Adapt your tactics as the universe shifts.
YOUR JOURNEY STARTS HERE
Bring your rivals to the table. Assemble extraordinary lifeforms. Find the combinations that will carry your expedition further.
Launch and ordering details coming soon.
CONTACT THE EXPEDITION TEAM →